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3D Art
Here is a selection of my 3D art.
Snake Flamethrower for Bog Multiplayer Level. Software used Maya, PhotoShop, Zbrush, and God of War Engine.
Lion Flamethrower for Troy Multiplayer Level. Software used Maya, PhotoShop, Zbrush, and God of War Engine.
This is the Bog Multiplayer Map for God of War: Ascension. I was responsible for a large portion of this area including the snake.
This is the Bog Multiplayer Map for God of War: Ascension. I was responsible for environment assets, props, foliage, and the snake section.
This is the Hercules Multiplayer Map for God of War: Ascension. I was responsible for environment assets, props, and the breakables
This is the Persia Multiplayer Map for God of War: Ascension. I was responsible for environment assets, props, and the breakables.
Rooftop Scene. Software used 3ds Max, PhotoShop, and Unity Engine.
Hand Painted Scene. Software used 3ds Max, PhotoShop, and Zbrush.
Hand Painted Scene. WireFrames and Texture Sheets.
Doorway Scene. Software used 3ds Max, PhotoShop, and Zbrush.
Software used 3ds Max, PhotoShop, and Unreal Engine.
Turnaround
Sci-Fi Console with chair. Software used 3ds Max, and PhotoShop.
Sci-Fi Table. Software used 3ds Max, and PhotoShop.
Pillar. Software used Maya, PhotoShop, Zbrush, and Unreal Engine.
Ax and Helmet . Software used 3ds Max, and PhotoShop.
Interceptor Spacecraft. Software used Maya, PhotoShop, and Zbrush.
FeedMaker based on FarmVille concept. Software used 3ds Max, and PhotoShop.
Dragon Boat based on Warhammer concept. Software used 3ds Max, and PhotoShop.
Sci-Fi Rifle. Software used Maya, and PhotoShop.
Sci-Fi Rifle Turnaround
Clown Bust. Software used Maya, PhotoShop, and Zbrush.
Unicorn. Software used 3ds Max, PhotoShop, and Zbrush.
Creature Mount. Software used 3ds Max, PhotoShop, and Zbrush.
Dragon Bust. Software used Maya, PhotoShop, and Zbrush.
Insectoid Warrior. Software used 3ds Max, PhotoShop, and Zbrush.
Elephant Warrior Bust, 2016 Super Sculpey, acrylic paint, metal and wood.
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